DUOZ

Rules

game sample

An example of a DUOZ game.

"Super-player" plays for the orange and computer plays for the blue. At this moment "Super-player" leads. The black pane displays that 12 moves have been left to do for both players.

1. The DUOZ is played by two players

2. Each player has an assigned color

3. Players take turns on placing the two-color DUOZ tiles on any free cell of the game board

4. The DUOZ tile has four parts (named hereafter as "quarters")

tiles
Types of tiles

5. The tiles are placed in any orientation

6. The total number of moves is fixed and smaller than the number of cells of the game board

7. The score for each player is made by counting quarters of his/her color on the game board

8. Neighboring quarters of the same color are groupping. If the group does not have any free neighboring cells its quarters are excluded from the scoring.

excluded
Example shows a fragment of the game board. Excluded quarters have orange circles.

8. The player with the highest score wins

Typical strategy

A simple rule of thumb is to place the tile on the playing field so that the group of quarters has always at least one free neighboring cell.

In other words, expand the group of quarters in the direction of the empty areas on the playing field. At the same time, try to prevent the opponent doing the same thing - and don't forget that the tiles have quarters with both your and your opponent's colors, so you also "play" for your opponent. The main challenge is to break the balance in your favour.

Software